Saturday, February 7, 2015

Awakening System

Awakening System


The upcoming Fate of Arun patch is bringing a lot to TERA. An updated Guild versus Guild competition system will be introduced set to imbue guilds in TERA with more to do than ever before. Skycastles for the top 20 guilds (per server) will display your prominence for all to see. A new dungeon - The Sky Cruiser Endeavor - will hold the biggest challenge to date for players, with brand new mechanics. A 5v5 battleground is debuting for players to test their combat skills against one another. And of course, enchanting levels will be increased to 15 for two of the new gear sets. Today, we’ll be discussing the new enchanting levels.

The Awakening system will be introduced in the next patch. Two sets of gears, Generation (PvE) and Renegade (PvP), will be craftable in this patch. These are the top tier weapon and armor sets, and the only sets currently that will be enchantable to +15, above the current +12 cap. After you craft a piece of either Generation or Renegade, you can enchant these up to +12 using the current methods. To open up enchanting from +13 to +15, you will need to awaken it. 







To awaken your weapon, you need to head to Muhrak’s Workshop (via the teleportal in Habere). Once there, go up and interact with Fovarth the Enchantment Master. Choose the “Awakening” option, and that will pop up the window to awaken your weapon. You will need a piece of gear from either the Generation or Renegade set that is at +12 in order to do so. After you slot it in, you also need to provide 2000 Tier 6 Feedstock, as well as 1000 Masterwork Alkahest to unlock it. You can also choose to use 850 Extensive Alkahests or 600 Premium Alkahests instead, if you don’t want to use 1000 Masterwork Alkahests. It is important to know that you can’t mix or match Alkahests when you awaken! If you have enough materials, you can awaken your weapon, which will open up opportunity to enchant up to +15.





Now you can enchant your piece of gear up to +15. To do so, you will still need to use Fovarth, and not the traditional enchanting UI. Just interact with Fovarth and click on “Awakened Enchanting” to open up the window. After slotting in the piece of gear that you have awakened, you will see the costs associated with enchanting. Costs will differ whether you are enchanting a weapon, chest, or arm/leg piece, so the table below will break down the costs for you. It is important to know that enchanting at this stage works a bit differently. Most notably:
Upon enchant failure at any level after +12, your weapon will reset to +12. Awakening status is not affected.
The bonus effects of extensive and premium alkahests do not apply. Instead their costs to enchant are lowered to preserve value (see below)

Enchanting Costs per Try (for +13 to +15)
  MWA EA PA
Weapon 100 85 60
Armor 90 75 55
Hand 75 65 45
Feet 75 65 45

Each enchant try will also require 200 Tier 6 Feedstock.
You must pick one type of alkahest per attempt. It does not need to be the same type of alkahest used to awaken your gear, nor the one used on a previous attempt.

And that’s it! Stay tuned next week, when we go into more details for the Guild versus Guild competitions!

Original post: TreeShark

No comments:

Post a Comment