Saturday, February 7, 2015

Awakening System

Awakening System


The upcoming Fate of Arun patch is bringing a lot to TERA. An updated Guild versus Guild competition system will be introduced set to imbue guilds in TERA with more to do than ever before. Skycastles for the top 20 guilds (per server) will display your prominence for all to see. A new dungeon - The Sky Cruiser Endeavor - will hold the biggest challenge to date for players, with brand new mechanics. A 5v5 battleground is debuting for players to test their combat skills against one another. And of course, enchanting levels will be increased to 15 for two of the new gear sets. Today, we’ll be discussing the new enchanting levels.

The Awakening system will be introduced in the next patch. Two sets of gears, Generation (PvE) and Renegade (PvP), will be craftable in this patch. These are the top tier weapon and armor sets, and the only sets currently that will be enchantable to +15, above the current +12 cap. After you craft a piece of either Generation or Renegade, you can enchant these up to +12 using the current methods. To open up enchanting from +13 to +15, you will need to awaken it. 







To awaken your weapon, you need to head to Muhrak’s Workshop (via the teleportal in Habere). Once there, go up and interact with Fovarth the Enchantment Master. Choose the “Awakening” option, and that will pop up the window to awaken your weapon. You will need a piece of gear from either the Generation or Renegade set that is at +12 in order to do so. After you slot it in, you also need to provide 2000 Tier 6 Feedstock, as well as 1000 Masterwork Alkahest to unlock it. You can also choose to use 850 Extensive Alkahests or 600 Premium Alkahests instead, if you don’t want to use 1000 Masterwork Alkahests. It is important to know that you can’t mix or match Alkahests when you awaken! If you have enough materials, you can awaken your weapon, which will open up opportunity to enchant up to +15.





Now you can enchant your piece of gear up to +15. To do so, you will still need to use Fovarth, and not the traditional enchanting UI. Just interact with Fovarth and click on “Awakened Enchanting” to open up the window. After slotting in the piece of gear that you have awakened, you will see the costs associated with enchanting. Costs will differ whether you are enchanting a weapon, chest, or arm/leg piece, so the table below will break down the costs for you. It is important to know that enchanting at this stage works a bit differently. Most notably:
Upon enchant failure at any level after +12, your weapon will reset to +12. Awakening status is not affected.
The bonus effects of extensive and premium alkahests do not apply. Instead their costs to enchant are lowered to preserve value (see below)

Enchanting Costs per Try (for +13 to +15)
  MWA EA PA
Weapon 100 85 60
Armor 90 75 55
Hand 75 65 45
Feet 75 65 45

Each enchant try will also require 200 Tier 6 Feedstock.
You must pick one type of alkahest per attempt. It does not need to be the same type of alkahest used to awaken your gear, nor the one used on a previous attempt.

And that’s it! Stay tuned next week, when we go into more details for the Guild versus Guild competitions!

Original post: TreeShark

Thursday, February 5, 2015

Fate of Arun Gear

Fate of Arun Gear

PvE Sets: 

Idoneal: Is your starting gear after getting lvl 65 the most basic un-enchantable gear.
Ambit: Weakest enchantable Set.
Discovery: Middle set, enough to beat the hardest instances.
Generation: Top PvE gear.

PvP Sets: 

Controvert: Weakest Set.
Defiance: Middle set.
Renegade: Top PvP gear.

Gear Stats:

 Weapons:


Priest
Mystic

Warrior

Archer

Lancer

Slayer

Zerks

Reaper
  
Sorcerer 

Armor:

Chest:



Boots:




Gloves:


PvE how to obtain:

Ambit:

There are three ways of getting ambit:

Using Vanguard's Initiative Reputation points: In my own opinion, not worth it, the ammount of reputation points is huge and they can be used in other usefull things instead of this one.

Ambition Tokens, can be obtained from doing Ravenous Gorge and Rifts Edge.

Drops from Bathysmal Rise Normal Mode.


Discovery:

It is a Drop from the new instances, Bathysmal Rise Hard mode and Sky Cruise Endeavor Normal mode


Generation (VisionMaker 4):

To get the designs for Generation, you need the "Generation Vision Document" which is a drop from Sky Cruise Endeavor Normal Mode. ( Archetype can't be retooled to Generation ) You need 400 weaponcrafting and armorcrafting to learn the designs.

This are the mats you need respectively weapon, chest, gloves and boots







Drops from the bosses in Sky Cruiser Endeavor Hard Mode. Footwear from 1st boss. Plate from 2nd boss. Handwear/Weaponry on last boss.





Guaranteed drop from the last boss in Bathysmal Rise Hard Mode.





Guaranteed drop from the last boss in Sky Cruiser Endeavor Normal Mode.





A chance to drop from last boss in Ravenous Gorge





A chance to drop from last boss in Bathysmal Rise Normal Mode,





You'll need the material called "Blacksmith's Ember" that has a chance to drop from Bathysmal Rise and Ravenous Gorge to craft this torch. The Blacksmith's Torch design has a chance to drop from Bathysmal Rise Normal mode and Rift's Edge (needing source confirmation on this one). Depending on which design you get, it could be that you need either 800 Mastery in Weaponsmithing or Armorcrafting. It costs 1,000 PP to craft. 

How to Get PvP Gear:






Possible VM5 PVP Gear

Possible VM5 PVP Gear

The name for this VM5 is still not finalized. KTera already released the information.

This gear's material can only get through Killing Spree and BC points. 

So stack up your dailies. Ask a guildmember to join you in CS or Kumas!

Click to Enlarge

Making PVP GEAR VM4


Making PVP GEAR VM4



Click to enlarge













Opportune 2 = Controvert
Favoured 2 = Defiance
Advantaged 2/VM4 PvP = Renegade
Fighter's Mark of Victory = Jadefired Mark
Fighter's Rune of Bravery = Drop of Dissent
Hero's Mark of Victory = Kinstorm Mark
Hero's Rune of Bravery = Drop of Defiance
Legend's Mark of Victory = ???
Legend's Rune of Bravery = ???
Champion's Brilliant Oil = ???

MATERIAL NAMES (for Controvert and Defiance):
Pure Cobala Ingot for melee class weapons and plate armour.
Pure Goblusilex for ranged class weapons.
Fine Zawaleather for leather armour.

Fine Pilka Silk for cloth.